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Arcee
Name Arcee
Faction Autobot
Function Senate Aide
Class Unknown
Alt Mode Cybertronian Car
Species Feature Character


Profile

Faction: Autobot

Quote: "Looks can be deceiving."

A sweet, kind, and loyal Autobot to her friends, Arcee is pretty routinely underestimated, even by those she's pledged to help. While she's recently joined the Autobots, she's shown that she has a fiercely independent streak, and while she's still young and naive at times, she wants to evolve into her role with the Autobots on her own terms, not on anyone else's.

History

Arcee was an office aide to Senator Proteus when she witnessed compelling evidence of wide-scale corruption that could threaten the very power balance on Cybertron. Because of her discovering this plot, she's been put on a secret kill list, and several attempts have been made on her life.

To gain further protection and to distance herself from what she saw as a corrupt government, she accepted a new position working for Elita One at the Embassy. 

Arcee is somewhat naive, as much of her youth was spent cloistered in the Senate offices and not given much of a chance to explore the world outside of work. Even so, she is a quick study and has a strong desire to weed out the unchecked corruption.

Skills

Dictation, Diplomacy, Legal Proceedings, Charm

Skills in Progress: Weapons Training, Fighting Tactics

Logs

April 2015 Logs
August 2014 Logs
  • Agent Arcee: Arcee tries to be a secret agent, but lacks training. It doesn't work out so well for her.
  • Origin Of The Species: Tarantulas pays a visit to Senator Proteus and plays veterinarian with his pet. Arcee and Blast Off are creeped out.
  • Ignorance is Bliss: Horrible things were done to Blurr. Arcee remembers them. Blurr doesn't.
  • Detective Arcee: Blurr has been MIA for some time. Arcee goes to investigate, and shocking discoveries are made...
Autobot
Autocracy
  • Team Run and Hide: Blurr convinces Arcee to join Team Run and Hide. He also convinces her to help him rob(punch) Blast Off.
  • After Zeta: What happens when Zeta is gone? What's next? WELL IT LOOKS LIKE ARGUING, ACTUALLY.
  • Megatron Rises: The Decepticons and Team Pax make their big push on Iacon. Three mechs enter, one mech leaves.
  • Introducing Red Wing: Arcee is looking for Orion Pax, and runs into the DANGER ZONE.
  • 42715-Saving the Saveable: Feint is conducting an underground railroad to Kaon. Arcee and Springer buy tickets.
  • Murder at the Opera: A charity event for Harmonex's opera house goes terribly, terribly wrong.
  • Give Hot Rod a Little More Time?: Orion Pax checks on how Arcee is settling in - Arcee wants to discuss giving Hot Rod a little more time to see the truth about the Decepticons.
Cross My Double-Crossing Spark
December 2014 Logs
  • A Rare Gift: Arcee and Rung are reunited for the first time in a long while. Rung gives Prowl a gift.
  • Just Have a Few Questions: Whirl and Blast Off have one thing in common: a desire to know what happened to Shiftlock, and they think Arcee might have the answers. Swift Blade walks in at an... awkward moment.
  • Getting the Collar: Barricade leaves evidence, and a warning, with Prowl and Arcee. Warning: Duly Ignored.
  • Walls Come Crashing Down: Blast Off puts up walls- and Feint works to bring them tumbling down.
  • Pride Comes Before a Fall: Arcee springs the lavish trap set for Blast Off. Is the Combaticon going quietly- or going down in a blaze of glory?
  • Getting Schooled: Blast Off should really truly probably just stop trying to impress femmes. Also, Combaticons make for lousy emotional support, even when they're actually trying. Meanwhile, Arcee sets her trap for the wanted fugitive (shuttle).
  • Getting the Big Scoop: Arcee looks up Rewind to try digging up some information on certain shady characters.
February 2015 Logs
January 2015 Logs
  • And All That Could Have Been: Ruiner is in jail. Arcee and Quickswitch decide to talk to the prisoner.
  • Hiding Help: Imager needs help. For some awful reason Arcee thinks Hot Rod might be able to provide.
  • Gray: Things get complicated.
  • A Femme of Integrity: Swivel tries to report a 'crime' to the police, but finds out that it wasn't even a crime to begin with...
  • Making a Name: The Decepticons are ready to make a name for themselves, for the time of words is over and the time of actions has come. The Autobots are waiting for them, most for good-intentioned reasons- and one there for possibly less than ideal reasons.
  • Game Face: Arcee seeks answers from Cipher.
  • Orion Pax Steals A Houseguest: In which the new recruit is a trainwreck, Orion Pax gets a frowny face, Prowl asks Arcee to keep an eye on even more people and Arcee doesn't have enough eyes.
  • Spying on Spying Spies: While investigating Kaon, Blurr and Arcee notice a suspicious femme. Blast Off spies on them spying on said femme.
  • History & Politics: Jazz and Arcee are on patrol; Swift Blade has questions; Hot Rod is Hot Rod.
  • Chain of Importance: Prowl thinks very highly of Arcee. Yes, even more highly than Orion Pax and Jazz.
July 2014 Logs
Kaon Uprising
March 2015 Logs
May 2015 Logs
  • Past Deeds: Quickswitch is haunted by deeds ordered by Zeta Prime.
  • Never Alone: Arcee helps Blurr find the truth.
  • We're All Horrible Tonight: Whirl pole dances. Do we really need to say anything more than that?
  • Click: Arcee and Road Rage find Blurr.
  • 051915 - Worst Cop / Thundertits: Motormaster takes on the search for Blurr and starts with questioning the suspect in custody.. and finds unique ways to pass on his message.
  • Team Run and Hide: Blurr convinces Arcee to join Team Run and Hide. He also convinces her to help him rob(punch) Blast Off.
  • After Zeta: What happens when Zeta is gone? What's next? WELL IT LOOKS LIKE ARGUING, ACTUALLY.
  • Megatron Rises: The Decepticons and Team Pax make their big push on Iacon. Three mechs enter, one mech leaves.
NC Institute
  • Mysterious Missing Bugs: Arcee's all still concerned.
  • All Friends Here: Everyone is a friend of a friend.
  • A World of Troubles: The whole world's got problems. Four bots -- and their respective problems -- encounter each other in Stanix.
  • Secrets and Plans: Arcee and Hot Rod tell Alpha Trion and Orion Pax all about the clinic at the Dead End. Rewind records EVERYTHING.
  • Heroic Rescue: Dashing heroes heroically dash. See also: vandalism and chaos.
  • Rehoming Woes: Arcee finally rehomes Kickback...to the Institute.
November 2014 Logs
  • Shutterfly's New Assistant: Arcee and Blurr plot to lure Blast Off into a trap.
  • Share a Glass with Me: Arcee continues to gather data on Blast Off and his whereabouts under the guise of a local photojournalist, "Shutterfly".
  • Stirring the Hornet's Nest: In the fighting pits of the Forge, Clench attempts to keep control- but he may just be stirring the hornet's nest.
  • On the Simple Joys of Documentation: Ultra Magnus gives a talk! Arcee is discommoded by Brainstorm running around free. Prowl issues a necessary warning.
  • What Lies Beneath: Scouting around beneath the city in an attempt to find their way into the Institute via the basement, what they find is SOMEONE ELSE (dun dun dun).
  • Stand With Us: Prowl does what he can to convince Arcee to see things his way.
  • So We Meet Again: Drift and Arcee run into each other again, and Arcee discovers the truth about the clinic bombing from a mysterious stranger.
October 2014 Logs
  • Friendly Warning: A warning from a friend, about a friend.
  • Mysterious Missing Bugs: Arcee's all still concerned.
  • Sky Byte's (Many) Blunders: Sky Byte tries to get out of a fine. He ends up making it worse. Arcee gets lectured. Again.
  • All Friends Here: Everyone is a friend of a friend.
  • Sound Judgment: Arcee gets lectured by Prowl and Ultra Magnus, and receives her first assignment...it is not a good day.
  • A World of Troubles: The whole world's got problems. Four bots -- and their respective problems -- encounter each other in Stanix.
  • Is this a date?: Blast Off and Arcee enjoy a night at the opera. Much awkwardness ensues... but so does a welcome respite from their troubles outside.
  • Catching Up: Arcee and Blast Off catch up after the apparent death of a friend, interrupted for a time by a shark in distress.
  • Questions Answered: Prowl asks questions of INNOCENT BYSTANDS, Sky-Byte delivers a piano, Arcee gets a meeting.
  • Death of a Doctor: Rung's clinic is destroyed, taking its workers with it. Is the psychiatrist gone for good?
  • Kidnapped to Kaon: Everything that could possibly go wrong on a first date at a matchmaking business...
  • Bomb Scare: Drift plants a bomb on Arcee in a scheme to blow up several targets at once. Can her friends and allies save her in time?
  • Mechs Are Terrible: Arcee checks up on Blurr, and finds that much has changed since their last encounter.
September 2014 Logs
  • A Walk In the Park...: A walk in the Helix Gardens turns into an assassination attempt.
  • Secrets and Plans: Arcee and Hot Rod tell Alpha Trion and Orion Pax all about the clinic at the Dead End. Rewind records EVERYTHING.
  • To Rodion: Arcee and Hot Rod talk on the way to Rodion.
  • Heroic Rescue: Dashing heroes heroically dash. See also: vandalism and chaos.
  • Laboratory Ambush: Blast Off attempts to teach Arcee self-defense but keeps getting interrupted, ultimately ending in a full out fight between the bounty hunter Lockdown and one of his targets.
  • Rehoming Woes: Arcee finally rehomes Kickback...to the Institute.
  • Excitement and Egos: Shiftlock special guest stars as Knock Off and then there's an ego-off!
  • The 'Right' Thing: Prowl convinces Arcee to turn Kickback over to police custody.
  • Busy Night at the Bar: Political discussion, attempted assassination, and SCIENCE!
  • Aah! Talking Bug!: Arcee's a Queen and bugs talk. File under: weird.
  • Good Cop:
  • Betrayed: Shiftlock's memories contain some disturbing truths...


Gallery

Arceemovie-battle

Just Arcee being a badass.

Arcee-GuidoGuidi

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